Credits *** No One Shoots Forever - 2005 - Code
: Lord Hol Napult Graphics
: Lord Hol Napult Sounds :
Lord Hol Napult Music : Freeware
"If you want a work well done, do it yourself
!!! : ' O
Special Thanks *** To
my dear girlfriend for the female voices To my old
team : "Genocide Team" ; for all the years
that we try to create a game without reaching... ;P To
Wyllix , the Genocide Team lead programmer; he helped
me so much for my training in Allegro programming and
C++ . To all the Allegro Community, that answered
quickly to all my questions, the more foolish included!!! To
all my friends, my family, my enemies, that assisted
me, insulted me, advised me and pardoned to me....
Game Features *** 1. Type: "Frag'em all"
: Kill every enemy remaining inside the time limits. 2.
Immediate gameplay. 3. Created with Allegro
Library. 4. Zupp Park boys to kill in many
ways. 5. 4 levels, 1 intro, 2 outro, menu with
credits, options, rules and High scores! 6.
4 screen resolution admitted: da 320x240 a 1024x768 7.
Windowed or Fullscreen game 8. No 3D, all 2D 9.
32 bit Graphics (but you cannot choose 16 bit quality) 10.
Low PC optimization with detail reduced. 11. Mirror
area where there is the water ( using a 2D engine I
found this much difficult!) 12. Windoz setup (nosfsetup.exe),
to be sure that the game can run on your computer! 13.
Excellent Voices, Sounds and Animations (all by me).
Music (midi) taken from the net... 14. Original Backgrounds
hand-drawed (by me...what a stupid, All has been done
by me!). 15. Advanced Scripting upon Sprites 16.
Fake shield Deepness 17. 2 years of work.... 18.
Violence Filter (to choose) 19. English an Italian
Copyright (c) 2006 Infusible Brain Inc. All rights reserved.